My further research in game designing on two of my games
My notes on two of my game designing categories for future research:
DOTA 2
COUNTER-STRIKE GLOBAL OFFENSIVE
- First-Person Shooter
- MOBA( Multiplayer Online Battle Arena) Games
Since two of my favorite games which I play the most are Counter Strike Global Offensive and Dota 2. I know the mechanics of the games itself and my game designing research to make a similar game with the same concept but with better game-play and more gamer's attention.
Cons of both the games:
Competitive - each of the game being different in genre has one thing in common that is competition between each of the team fighting each other.
Features which attracts gamer's attractions - weapons and character abilities which is very mesmerizing to play with each time you use them in the game. Gamer will be interacting more with such a huge varieties of equipments provided to them.
Number of gamers' in the community is huge - Each of the game is recognized globally through social media and also in gaming groups. There are even betting sites for gamer to bet money on in-game stuffs like equipment, character changes and lot more. Even if you are new to the game you will find a lot of guidelines to learn how to play the games, and there will be people active to answer your inquiries.
Graphics are very good and better compatibility globally - both of the game support graphics for high-end gaming rigs to low-end gaming rigs. If a player doesn't have a very expensive computer he s still can play a better game than any other just because the games depends mostly on skills of the individual rather than just the performance from their pc
In-game item drops - in game item drops as in cases, treasures which contain accessories and equipment visualization changes attracts a lot of player's interest to keep on competiting in the game for collecting them. This results for in-game purchases which stacks up to hugh amount of profit from the many active players playing in the games.
Drawbacks -
Having similar game-play repeated
Outcome is always the same depending on player skills
Improvements on AI needs to be done
Not VR (Virtual Reality) compatible
Finishing my idea on this part of the research, designing a game keeping in mind the pro's to be properly executed like they did is vital. But I will be improving the drawbacks which they have. According to a source I have researched in online from university of york website, 'The researchers say the correlation between ability at action strategy video games such as League of Legends and Defence of the Ancients 2 (Dota 2) and a high IQ is similar to the correlation seen in other more traditional strategy games such as chess', so to add features more to challenge the strategist gamer's brain will be a plus point in the game I will be designing.
Another text I have found interesting from them is that, 'Two ‘First Person Shooters’ (Destiny and Battlefield 3). First Person Shooters (FPSs) are games involving shooting enemies and other targets, with the player viewing the action as though through the eyes of the character they are controlling.', so adding feature with VR compatibility will be a very good feature to attract more audience in trying my game. And VR gives the best first-person shooting experience, which is intensive and players will feel like actually being in the game when they will be playing in VR.
My ideas on this two games for adding one feature to each other is very solid. Since the growing of technology is a very good chance to make a better game-play environment.
Reference:
York.ac.uk. (2018). Multiplayer video games: Link between skill and intelligence - News and events, The University of York. [online] Available at: https://www.york.ac.uk/news-and-events/news/2017/research/multiplayer-video-games/ [Accessed 5 Jun. 2018].


Comments
Post a Comment